Sunday, May 31, 2009

Razor Premium guide

RAZOR
THE LIGHTNING REVENANT



Razor is one of my favorite heroes to use. With his godlike DPS late game, and superb farming capabilities, he is a very big threat to the enemies. He is also a newb-friendly hero so people just starting the game won't really have much problems learning his basics.

This is actually my very first guide, even earlier than my invoker guide. I first completed this about 2 yrs ago and razor hasn't been changed since then. At first I thought this was already moved to the outdated guides so I never bothered to update it, but now I'll reformat and revive this guide...


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I. Overview of Razor
  • Basic Stats
  • Pros
  • Cons
II. Overview of Skills

III. Skill Build

IV. Item Build
  • Core Items
  • Luxury Items
  • Other Items
V. General Strategy
  • Early Game
  • Mid Game
  • Late Game
VI. Allies and Enemies

VII. Replays
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▌► Basic Stats



RAZOR - THE LIGHTNING REVENANT
Range: 550 | | Move Speed: 295 | Primary: AGI
Str: 17 + 1.9 | Agi: 22 + 2.5 | Int: 14 + 1.8
Damage: 45 - 47 | HP: 473 | Mana: 182
HP Regen: 0.76 | Mana Regen: 0.57 | Armor: 2.1


▌► Pros
  • An excellent farmer
  • Strong hero killer late game
  • Godlike attack speed
  • Easier to use compared to other carry heroes
▌► Cons
  • Very item dependent
  • Delayed attack animation
  • Low hp early game

- Razor's Attack Animation -


Let's discuss razor's animation a bit before we proceed any further. Basically razor's animation consists of 2 parts: (1) the red lightning animation which is PURELY JUST AN ANIMATION and doesn't deal damage (2) the feint red ball of energy that ACTUALLY deals the damage. So as you can see, razor's damage is dealt a fraction of a second after he actually attacks. The good thing about this though is that once the red lightning hits the target, the energy ball will SURELY hit. What about it? 

He can hit the enemy and still have time to get away from creep aggro because the 2nd animation doesn't have to be waited. Meaning that after the red lightning hits your target you can immediately issue another command like Move to get closer/further because you don't have to wait for the 2nd animation to hit. Through practice you can really utilize his unique animation and it's a good one for last hitting and denying.

With some items or instances, razor's 1st attack animation will completely disappear although the damage is still dealt; just the red lightning animation is affected.
  • Stacking eye of skadi with maelstrom/mjollnir
  • Procting maim
  • Procting bash
  • Procting feedback
  • Procting chain lightning
  • Procting a critical hit


Frenzy [R]
Increases attack speed for 20 seconds, at the cost of taking additional damage. 
Level 1 - 25% increase, 5% damage taken increase. 
Level 2 - 50% increase, 10% damage taken increase. 
Level 3 - 75% increase, 15% damage taken increase.
Level 4 - 100% increase, 20% damage taken increase. 
Mana Cost: 80/ 90/ 110/ 130
Cooldown: 40


Razor's steroid spell. 100% increased attackspeed spells "ouch!" to enemy heroes. Taking down towers and killing heroes has never been so easy. Just remember that you also receive 20% more damage, but if you can kill an enemy hero in 5 secs, the added damage received won't be too much of a problem. Don't get this skill too early neither too late...

Unholy Fervor [U]
Increases the movement speed and life regeneration rate of Razor. 
Level 1 - 3% movement, 0.5 HP/ sec regeneration bonus. 
Level 2 - 5% movement, 1 HP/ sec regeneration bonus.
Level 3 - 8% movement, 1.5 HP/ sec regeneration bonus.
Level 4 - 10% movement, 2 HP/ sec regeneration bonus.
Stacks with Satyr Hellcaller's Unholy Aura. 
Mana Cost: N/A
Cooldown: N/A


A great passive skill, a free ring of regen and mini boots of speed. WHEN this skill is gotten is completely dependent on the player and as such this can either be learned at earlier levels or gotten at the very last levels.

Chain Lightning [C]
Hurls a bolt of damaging lightning at a target enemy within 700 range that jumps to enemies within 500 AoE. Each jump deals 15% less damage. 
Level 1 - 75 damage, jumps 3 times. 
Level 2 - 150 damage, jumps 5 times. 
Level 3 - 225 damage, jumps 7 times.
Level 4 - 300 damage, jumps 9 times.
Mana Cost: 90/ 105/ 125/ 145
Cooldown: 11


Razor's harassing and farming skill. Deals a fair amount of damage, but looses its credibility as the game progresses as heroes would probably have high HP. Still, in the early to mid parts of the game, this is one great harasing spell. Just use it wisely as it costs 145 mana and Razor doesn't have that great of a mana pool and mana regen. Start using this skill when it reaches level 2. At level 1, the mana cost is actually more than the damage dealt so using this at level 1 is just a waste. Also, always aim this to an enemy hero, don't let it just bounce to them since every bounce gets weaker.

Storm Seeker [K]
Summons a storm that permanently follows Razor. Every 3.25 seconds, it strikes Razor's enemies within 500/550/600 AoE with savage lightning bolts.
Level 1 - Deals 60 damage. 
Level 2 - Deals 90 damage. 
Level 3 - Deals 120 damage. 
Mana Cost: N/A
Cooldown: N/A


This skill was made for one thing, farming. Paired with chain lightning, you can clear creep waves VERY fast. Damaging enemy heroes with this skill is just a minimal purpose as the main purpose of this skill like I said is for farming. To maximize its efficiency, always be near to the enemy creeps so every creeps gets damaged every 3.25 seconds. With this, farming becomes easy and great farming is very very essential for Razor. This can hit invisible units as well.



The only probable difference that this skill build has compared to others will be mostly the level when unholy fervor is learned..

Level 1: Attribute Bonus
Level 2: Chain Lightning
Level 3: Chain Lightning
Level 4: Attribute Bonus
Level 5: Chain Lightning
Level 6: Storm Seeker
Level 7: Chain Lightning
Level 8: Attribute Bonus
Level 9: Attribute Bonus
Level 10: Attribute Bonus
Level 11: Storm Seeker
Level 12: Frenzy
Level 13: Frenzy
Level 14: Frenzy
Level 15: Frenzy
Level 16: Storm Seeker
Level 17: Attribute Bonus
Level 18: Attribute Bonus
Level 19: Attribute Bonus
Level 20: Attribute Bonus
Level 21: Attribute Bonus
Level 22: Unholy Fervor
Level 23: Unholy Fervor
Level 24: Unholy Fervor
Level 25: Unholy Fervor

Frenzy - This skills is gotten at mid levels because that's the time where you heavy farm or join in some pushes to take down towers fast. Don't get this at earlier levels since you don't have enough damage to utilize it nor enough hp to cover the increased damage taken. If you have to activate this in team battles, make sure that you're not the main focus of the enemy as you'll fall down hard and easy because of the extra damage taken.

Chain Lightning - Your main harassing and farming tool. This will help you in controlling your lane so that you're not other carry heroes that can just farm and stay defensive early. It has 700 range so abuse that also. Also try to net at least 1-2 creep kills while targeting it on the enemy hero for maximum efficiency. Why is it learned at level 2 instead of level 1? Simply put the mana cost of a level 1 chain lightning is actually higher than the damage it deals. 

Unholy Fervor - Now this is where it splits. Others tend to learn this skill for the bonuses it gives but if you look at it closely stats are way better to get. Tangos can provide you with better regen and you really shouldn't get hit that often because you have a decent range of 550. The MS% bonus is minimal at early game and you don't need it for chasing because you don't do that at all early. Your job early is to farm and occasionally harass/kill your enemy, you are not viper that can orb walk an enemy to death. Bonus stats give you more hp for survivability, mana to cast your spell and damage to help you last hit and deny.

Storm Seeker - Your farming/occasional harassing ultimate. Get this whenever you can as it makes your farming needs easier to handle. Against melee heroes this can provide some good cheapshots to them every time they get close. You can also use this for easier creep pulling especially against the purging satyrs since it has a good amount of aoe. It hits invisible heroes as well..

Note: It causes a slight mini stun to razor when he learns this skill the first time so if you're like using a tp scroll, it will get canceled when you learn storm seeker.


Core Items


Build order: tangos/circlet/branches -> BoT/treads -> Wraith Bands -> Maelstrom

Boots of Travel / Power Treads + TP Scrolls - The choice of boots upgrade is completely up to the player if he wants the map control and mobility of BoT for easy farming or the offensive and cheaper path of treads (and also if you are having trouble farming for a whole 2200 gold). Of course always carry tp scrolls with you if you go treads as razor has no escape mechanism at all and it can ensure you that you can teleport to empty lanes to farm your items.

Maelstrom - An item that really synergies with razor's lightning theme and also improves his farming capabilities as well as his contribution to team battles. Adds a good amount of damage and with his high attack speed, the chain lightning procs will really dish out damage to multiple units. It can be upgraded to Mjollnir later on giving him more electricity to control.

Wraith Bands - An easy and cheap way to increase your damage output. 2 to 3 should suffice early to mid game until you sell them for better items. Get them before BoT if you are a bit more aggressive or are having a hard time last hitting in your lane.
Luxury Items


Butterfly+/BKB - This 2 items provides you with the protection you want whether it be from physical or magical attacks.

Butterfly is every agi heroes' best friend like int heroes to guinsoo. Adds 60 damage (30 of which is agi) and the 30% evasion is really great against dps heroes at late game. Makes razor even deadlier and harder to kill; a priority item against dps oriented teams.

BKB is for against nukers and disablers majority teams. Even with all the damage items and godlike AS, razor is no match for consecutive disables (who isn't?) so BKB is needed more. Evasion from Butterfly will do you no wonders against a chain nuking team.

Of course if the enemy team has a combination of nukers, disablers, and dps heroes, then by all means get both BKB and Butterfly..

Eye of Skadi - Another perfect item for Razor, and since Eye of Skadi is not an orb effect on ranged heroes, it stacks with Maelstrom/Mjollnir, meaning you still get the chain lightning and the frost attack. This item grants Razor most of his needs in battles - HP, mana, damage, attackspeed, armor, and also the frost attack. Frost attack helps him in chasing and killing heroes more efficiently. Get this if your team is seriously lacking some disables to hold your opponents down while you whack at them but if your team has enough disablers then you can forego this one or even skip it completely unless you have tons of gold with nothing to spend on.

Buriza - Simply put, a heavy damaging item for Razor. With your super insane Godlike attackspeed (plus frenzy), be ready to count all those criticals that will appear. Spending 6200 gold for +75 damage and a 2.2 critical damage doesn't hurt anybody, well except your enemies. One of its components, crystalys, is a very affordable item to increase your dps even more during the mid stages..

MKB - An item that can be explained in the most simplest way for Razor. It's a pure damage item, granting +75 damage. The +15% attackspeed is also very welcome (we can't do anything about it anyway). Its other purpose is for Razor to be able to stop channeling spells with the mini-stun.

Mjollnir - An excellent item for Razor, making him live up to his name as the lightning incarnate. Maelstrom is a great item for farming and harassing and this is the upgrade. Paired with Razor's godlike attackspeed, sparks of electricity will be flying everywhere. The static charge also helps you go against those tough to kill heroes if they decide to fight back. Mjollnir adds AoE DPS to Razor which is very essential for defending, pushing, going against team clashes, and for extreme farming.
Other Items


Vanguard/Hood of Defiance - If you're having some problems in the survival department early game then invest in either of this survival items. Of course go for hood if the majority you're facing are casters until you get your BKB to counter them completely in team battles. Get vanguard if the enemy prioritize physical hits than nukes.

Stygian Desolator - If you don't feel like buying maelstrom (and subsequently, skadi) then desolator is a pretty good alternative choice for an orb effect. Its damage-per-gold ratio is very good and it increases your dps by a whole lot too. Since you are a hero killer the corruption makes your job easier..

Sange and Yasha - Some people like it, some people hate it. This stacks with eye of skadi too and it comes in cheap parts that you can easily farm for. It comes with decent bonuses including added hp, MS, and maim. Well your contribution to the AoE damage department is reduced because getting this means you skip on maelstrom but if you feel you need the bonuses then get it.

Radiance - Ah yes the oldschool radiance build. This item is better off rushed as the immolation aura gets less significant as the game moves on. One flaw of it though is you don't offer much damage until you get your relic and not all players will just let a razor farm an easy relic. Furthermore, the immolation aura requires you to be near your enemies for it to take effect and until you get your bkb/butterfly the last thing you'd want is for the enemies to focus fire on you. It's either you get radiance or maelstrom, get one but don't get both.

▌▌╠ Early Game ╣ ▌▌


► Starting
After choosing razor buy 2 sets of tangos, 1 circlet, and 4 branches. Learn an attribute bonus for your first skill point and head off into any lane you want. Generally razor works with any lane whether it be solo or in a dual lane. Be careful though when you solo and end up facing a dual stun lane as you'll get dominated. If you're going dual lane, then preferably lane with another nuker or disabler. Creep block as usual..
► Laning
  • Solo - Razor is a decent solo because he has a good range of 550 and a nuke to harass and farm with. He also has a good attack animation if you know it well. Now you're priority here comes down to this: farming > denying > harassing > killing. If you want to have a good mid to late game then farming is your top priority.

    Hold ALT to show the life bar of units and only go for last hits and denies. Don't auto attack with razor or any hero for that matter as you'll push into enemy territory where you're prone to ganks. If your enemy moves closer to try and last hit your creep or deny his own, attack with regular cheap shots and when he's about to retreat use chain lightning on his ass. Even if razor needs to farm for his items, he also needs to be able to control his lane through harassing because if he doesn't, then you're just letting your enemies free farm.

This is the max casting range of chain lightning (700 units). It has a good range so combined with your natural attack range give your enemies second thoughts about moving closer.
  • Dual Lane - If you don't get to have a solo lane then going with a partner is still viable. There's not much difference anyway as you still do the basic stuff like farm, last hit and deny, harass a bit, etc..

    It's a lot better if you have a disabler as a partner as you can pick apart a hero in the sense of lane control. See further down to view good allies for razor. Always focus on 1 hero when you and your partner decide to do some damage as not to waste your nukes. Hopefully your ally knows how to creep pull in long side lanes (bottom for sentinel, top for scourge) but if he doesn't then you might as well do it yourself.

Just imagine that the shackled creep is a defenseless hero ok? 

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Don't rush in pushing the tower; and don't tank the tower or the attacks of the creeps as you have low HP in the initial parts of the game. Once you get to level 6, stand close to the enemy melee creeps so that all of them gets damaged by storm seeker and hopefully you hit the enemy hero also unless of course you're at risk from the enemies for being too close. 

In this parts of the game you really don't chase heroes pass towers for the hungry kill. Sending them back to the fountain with you being in high health is much better than killing them but leaving you in red health. Don't be too aggressive in this parts of the game, concentrate on getting your items. 
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▌▌╠ Mid Game ╣ ▌▌


► Farming
Now unlike some other heroes who can spend mid game ganking, razor's priority is to farm and farm and occasionally destroy towers. This is where the tedious farming of Razor begins. If you have BoT, farming will be much easier because you essentially have access to the whole map to farm. If not then just always carry a tp scroll with you in case an empty lane becomes open. Push the level 2 towers only if you are certain that no enemy heroes are missing and you are sure that you will not be ganked. If you are uncertain but want to push, push with an ally but always be careful. Be patient and farm for your items if you want to be of use to your team. It may be a bit boring of a routine but that's what razor was meant to do, farm like a madman, kill like a madman.


If you like taking risks, then farm in your enemies' forest so your enemies have no neutral creeps to kill. Of course there's a risk of you getting ambushed because after all you are in enemy territory. If the enemies are pushing a bit and your team needs you to help defend, then don't think twice about helping. There's no point farming for items if you get pushed hard anyway.

|| Ganking ||
Ganking with razor isn't all the best idea because razor needs to farm and farm. But if you are positively sure that the gank will be successful and your allies are willing to give you the kill then more or less go with them and just use BoT or tp scrolls to get back on your farming. If you have like 3 allies with disables with you planning to gank a lone hero then go for it.

|| Escaping Ganks ||
This is the time where having teleport via BoT or tp scrolls are important since razor doesn't have his own escape ability. Fast ms isn't always that reliable since ms won't do anything if you get chained disabled. When you are farming and you see that most enemies are missing from the map, have that mindset that they're coming after you. If that's the case, use BoT or tp to teleport to other lanes and continue your farming.

▌▌╠ Late Game ╣ ▌▌


► Pushing
Late game is where people fear an excellent-farmed Razor. Only a few can go toe-to-toe with Razor at this point so pat your self on the back if you are able to farm for your luxury items. You might even notice that there is just a few second difference in killing a hero, and taking down a tower. If your allies are pushing 1 lane and you're pushing another, continue to split push your enemies so they can't concentrate on just one lane. Activate frenzy and start whacking on that tower and if the creeps come in, finish them first for some extra gold and continue to destroy that tower. If you ARE split pushing, teleport to your allies if they are having problems when enemy heroes come and fight.

In team battles your one job is to kill and kill and kill. Activate bkb and frenzy if you're facing a bunch of casters and disablers so they can't do anything while you whack them to death. If you're facing some dps heroes, butterfly will really come in handy to protect you from their attacks and it gives a high amount of damage also. If you have Mjollnir, cast it on your tank or to yourself or other carry heroes to fully benefit from the static charge.
► Defending
Pretty much the same strategies go for defending. Go in the battle and kill any number of heroes you can. Just be careful when activating frenzy because you take more damage when it's on. Hopefully your team has some disables to disable the enemy team while you enter the battle and tear them apart. Always save the tanks for last as your main priority is to take out their carry hero or some support heroes. Deny the tower you're defending if you can. In the end, razor is just all about non stop attacking..

Best Allies


 Support Heroes
These guys are really a big help. Omniknight's repel and guardian angel essentially gives you invulnerability in team battles. Purification is there to help you survive in your lane early game. Treant's living armor gives you more protection and overgrowth will keep your enemies disabled while you whack them like there's no tomorrow. Dazzle's weave is really a good team spell as it raises your armor at the same time decreases your enemies'...

 Disablers
Good partners to have because they can and will disable your enemy while you attack and kill them. Well any hero goes great with disablers and they are a key factor in team battles as they can make even the toughest and strongest carry hero useless.

Worst Enemies


 Disablers
As much as they're useful and reliable as allies, they can also be your worst enemies. A big threat would be bane elemental as he can disable you for a whole 5 sec that even goes through BKB and his enfeeble can take away 120% of your damage.

 Nukers
They can literally chip away your fragile hp early game and give you a horrible start which can really affect your overall game. Try to play more cautiously against them.

 Late Game Monsters
A carry vs another carry is something very exciting to watch. But then again razor isn't the top carry hero in dota and as such you have problems facing them especially if they're just as farmed as you are. The only advantage you have against them is that you can farm your items way faster. Have your allies hunt for this heroes in their prime farming stage and have them killed or nearly killed so their items get delayed. Try to finish the game earlier so they don't reach their maximum potential..

by-Kaiser Leon dotaportal.com

Nevermore Premium Guide

Table of Contents


  1. Hero Overview
  2. Skill Descriptions
  3. Skill Build
  4. Item Build
    • My Core Item Build
    • My Recommended Items After Core Build
    • "Choose your own Item Build"
    • "Choose your own Item Build" - Explanations
  5. Gameplay walkthrough
    • Early Game (Levels 1-9)
    • Effective use of Bottle
    • Mid Game (Levels 10-16)
    • Late Game (Levels 17-25)
  6. Good Allies to have
  7. Bad Enemies to face
  8. Mini Guide to Shadowraze
  9. Replays
  10. Conclusion
  11. Credits
  12. Q&A



1. Hero Overview



A demon of the burning legion so abhorred that he makes the skin of even his fellow demons crawl, Nevermore is a creature of the shadows that consumes the souls of those around him. When the Shadow Fiend comes forth to battle, he augments his power with the souls he has consumed, bearing down on his enemies with spiritually enhanced attacks and powerful spiritual blasts. The Shadow Fiend is a terrifying opponent whom few have survived, and those who have perished under his tyranny have faced the most despicable fate of all.




Starting HP: 435 
Starting Mana: 234 
Attack Range: 500 
Base Movespeed: 300 
Starting Base Damage: 35-41 
Starting Armor: 1.8 

Strength: 15 +2.0 
Agility: 20 +2.4 
Intelligence: 18 +2.0 
Overall stat gain per level: +6.4 


Advanced Data 

Acquisition Range: 800 
Cast Point: 0.67 
Cast Backswing: 0.40 
Damage Point: 0.50 
Attack Backswing: 0.54 
Projectile speed: 1200 
Base Attack Time: 1.7 seconds


Pros and Cons


Pros
  • Great harassing, killing and farming nukes.
  • Pretty good damage early game with Necromastery.
  • Low cooldown, big AoE ultimate.
  • Can farm, push and clear creeps very quickly.
  • Late game DPS machine.


Cons
  • Susceptible to nukers.
  • Low Starting HP and Mana.
  • Item Dependant.
  • Low base damage.



2. Skill Descriptions


Quote:
Shadowraze 

 

Gives the Shadow Fiend the power to desecrate regions in front of him at varying distances. 

Level 1 - 75 damage 
Level 2 - 150 damage 
Level 3 - 225 damage 
Level 4 - 300 damage 

Cooldown: 10 seconds. 
Mana cost: 75 - all levels.

Shadowraze was previously a pretty bad skill. Usually, people left it until levels 22-25 to skill it and most didn't even know how to use it properly. It was buffed recently with extra AoE and lowered mana cost, propelling this skill from a mediocre, hard to aim nuke, into Nevermore's staple killing, farming and harassing nuke. 

The first raze "Z" blasts and area 200 units in front of Nevermore, while the second raze "X" 450 units in front of Nevermore and the third raze "C" blasts and area 700 units in front of Nevermore. Each raze has a 275 AoE.
 



Quote:
Necromastery 

 

Whenever the Shadow Fiend kills a target, he stores the unfortunate soul inside of him. For each stored soul he gains 2 bonus damage until his own death releases half of them from bondage. 

Level 1 - 16 damage limit. 
Level 2 - 30 damage limit. 
Level 3 - 46 damage limit. 
Level 4 - 60 damage limit. 

Passive

If Shadowraze is the staple of Nevermore's skills, then Necromastery is definitely the glue. It binds all of his skills together. Basically, every creep or hero you kill, Nevermore gets +2 damage, up to the cap for each level. If you die, you lose half your bonus damage/stored souls. 

This skill is what makes Nevermore's early game last hitting among the best, despite his pitiful base damage. Once you get a roll on, the extra damage (and cash) keeps flowing in, giving him a free relic by level 8 in my build. The amount of souls stored is also related to how much damage your ultimate does.
 


Quote:
Presence of the Dark Lord 

 

The presence of such a horrible creature terrifies nearby enemies, reducing their armor. 

Level 1 - 1 armor reduction. 
Level 2 - 2 armor reduction. 
Level 3 - 3 armor reduction. 
Level 4 - 4 armor reduction. 

Passive

This passive is a simple armour reduction aura. Boring yes, but is quite useful to have when combined with other armour debuffs, whether they be from items or other heroes. It has an AoE of 900. 


Quote:
Requiem of Souls 

 

Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored and the movement/damage reduction is related to the distance from the Shadow Fiend. Lowers movement speed and damage of nearby units. The closer the units are the greater the effect. 


Level 1: 80 damage, 150 mana, 120 sec cooldown. 
Level 2: 120 damage, 175 mana, 110 sec cooldown. 
Level 3: 160 damage, 200 mana, 100 sec cooldown.

Nevermore's Ultimate is somewhat of a mixed bag. On one hand it is has a big AoE and the potential to deal some impressive damage in at close range, while on the other hand it is very slow to cast, 100% dependant on Necromastery and deals quite unimpressive damage at the edges of the AoE. 

The mechanics of the skill are quite easy to understand once you learn it. When Nevermore stores souls through Necromastery they serve to create "lines" in his ultimate. A line is the stored souls being released in one direction damaging all units in its path. 

For every 2 souls stored, one extra line is created in a different direction. The directions of the lines are spaced evenly in a circle around Nevermore and continue outwards. At the maximum souls stored, 15 lines are created by Requiem. Each line of souls deal 80/120/160 damage and all enemies get slowed for 15%/20%/25% movespeed and decreased attack damage by 15/20/25%. 




3. Skill Build

1. Necromastery 
2. Shadowraze 
3. Shadowraze 
4. Necromastery 
5. Shadowraze 
6. Necromastery 
7. Shadowraze 
8. Necromastery 
9. Stats 
10. Requiem of Souls 
11. Requiem of Souls 
12. Stats / Presence of the Dark Lord 
13. Stats / Presence of the Dark Lord 
14. Stats / Presence of the Dark Lord 
15. Stats / Presence of the Dark Lord 
16. Requiem of Souls 
17. Presence of the Dark Lord / Stats 
18. Presence of the Dark Lord / Stats 
19. Presence of the Dark Lord / Stats 
20. Presence of the Dark Lord / Stats
21-25. Stats



Explanation for Skill Build.


Why max Shadowraze first? 

Since Shadowraze was buffed, the skill is now extremely effective early game to harass, kill and farm. Maxing it first will net the most benefit from its good damage and cheap mana cost. Don't take it on level 1 though, as the mana cost is high for poor damage and Necromastery needs to be taken. 

To further explain it, Shadowraze is your nuke. It's common practice to max your nukes asap, Even when you have skills like Necromastery. Shadowraze IS your lane control: your farming, your harassing and your killing, it only makes sense to max it asap. It also takes time to fill up your souls from Necromastery. There is no point skilling another level of it if you haven't/can't max it, while on the other hand, it wont hamper you much if you sit on the maximum of the previous level of Necromastery for 2 minutes while you get another levelup. From levels 1-3 Nevermore's base damage is pitiful, hence he needs level 2 Shadowraze to harass and actually fill up the level 1 souls. (Once you have bottle, spam away.)

Why max Necromastery so quickly? 

Taken on level one as you shouldn't be using your level 1 nuke. The +16 damage maximum will help with your last hitting until you take the next level of it at 4. Maxing it by level 8 means you will have the damage equivalent of a FREE RELIC soon after. Leaving this skill to later would make absolutely no sense, as passing up on such great damage early game is ludicrous and your ultimate is dependant on this skill. 

When should I take Presence of the Dark Lord? 

Presence of the Dark Lord can be taken at two different stages. If you are surviving well and have team mates with other armour debuffs, or you are planning to buy Stygian Desolator, take this skill from levels 12-15. However if you find yourself being killed too easily, have no intentions of getting Desolator and have no allies with armour debuffs, take this skill from levels 17-20, as the stats will help you out immensely. 

Why not take Requiem of Souls at 6? 

As stated earlier, Requiem of Souls is 100% dependant on the souls stored by Necromastery. By this stage you will only have Necromastery at level 2 which is a maximum of 15 souls. The damage created by this skill at this stage would be minimal at best. Not using it this early will also save more mana for Shadowraze, which would do more damage anyway. 

Could I take some early Stats instead? 

Many older Nevermore builds suggest taking stats over Shadowraze. Since Shadowraze is actually good now, I don't recommend skipping it at all for stats. As stated above skipping Necromastery would be insane, so that leaves no room for early stats. My item build attempts to make up for this. 



4. Item Build(s)

In this section I'm going to try something a little different. I've composed a suggested item build of my own containing a core build and the items following. This build is one of many, but it has been the build I've used the most and have found to be very effective. Following that, I've composed a "Choose your own Item Build" section, outlining the many other possible builds for Nevermore. Follow the step by step walkthrough of composing your own Item build, but make sure you read all of the explanations first so you know what items to get for which situations. 

My Core Item Build


Item order 

1. Full Bottle (700) 
2. Two Circlets (370) 
3. Boots of Speed (500) 
4. Kelen's Dagger of Escape (2150) 
5. Finish the two Bracers (650) 

Total cost: 4370 gold.
 


Explanation

This core build focus' around Nevermore being a soloer and an early game nuker with Shadowraze. 

Full Bottle is a very underrated item in my opinion. It is great on Nevermore for the sustained HP and Mana regen. There is much more to it than just refilling it at the fountain and using the three charges, it can carry useful runes for you for two minutes, which in turn refills if for you, it can also be used mid-battle to heal and restore mana and is often the difference between dying and killing. This is all explained in greater detail later in the "Effective use of Bottle" section. 

The Circlets and Bracers are to make up the lack of stats you have early game. Most other Nevermore builds go for stats early, but in mine the Bracers make up for that. They are cheap and effective at what they aim to do and will help you survive, as well as adding small amounts of damage and mana. Boots are kind of obvious, so I wont need much explanation there, +50 MS is invaluable. 

Kelen's Dagger of Escape is the major item in my core build. It's such an effective and flexible item, providing you with the early escape tool you need, while later on allowing you to position your Ultimate better as well as chasing down heroes. I choose Dagger over Lothar's mainly because Dagger can be used for much more than just positioning you're ultimate like Lothar's is. It can be used to Blink over terrain for better escaping, it can be used to chase and kill heroes that otherwise you wouldn't have been able to, it means you wont be able to be hooked or swapped effectively, as you can just blink out straight away. Also, it does not have an easy and cheap counter like Lothar's with true sight.


My Recommended Items After Core Build


Item order 

6. Point Booster (1200) 
7. Ultimate Orb (2300) 
8. Ultimate Orb (2300) 
9. Eye of Skadi Recipe Scroll (1250) 
10. Broadsword (1200) 
11. Blades of Attack (650) 
12. Crystalys Recipe Scroll (500) 
13. Demon Edge (2600) 
14. Buriza-do Kyanon Recipe Scroll (1250) 
15. Planeswalker's Cloak (650) 
16. Helm of Iron Will (950) 
17. Two Rings of Regeneration (750) OR Ring of Health (875) 

Total cost: 15,650 gold
 

Explanation

This build is tailored for most games when you find yourself farming well and you feel the game will last around one hour or longer. 

Your main survivability item should always be taken first as you will need to actually be able to survive before thinking about your main damage item(s). The reason for this, is that you will already have +60 damage from Necromastery, giving you all the damage you need for the early part of the game so you can focus on improving your weakness, Survivability. 

While Eye of Skadi is terribly expensive, Nevermore can farm it very quickly with the use of Shadowraze. The stats are great and you benefit from all of them. The strength adds HP which you sorely need, the Agility adds damage and IAS which doesn't hurt and the Intel adds Mana, something else which you can put to use with Shadowraze. The slow from frost attack is also extremely beneficial when chasing heroes, since the only natural slow you have is from your ultimate. 

Buriza-do Kyanon is the damage item of choice in this build. Buriza is usually a poor choice as a first item, as the critical strike damage will be quite low and wont proc too often. However, since we're taking Buriza quite late in this build after Skadi, Nevermore will already have great damage and good IAS, making the critical strike damage quite high and will proc very often. Taking the item around the 1 hour mark is when this item will really shine, probably the best choice for late game DPS on our black emo fiend. 

Hood of Defiance is a good late game item, giving 30% spell resistance to better tank spells and AoE damagers. This will help minimize the amount of damage you take in big team fights and reduce the amount of fountain trips you should have to take. However, if you're facing a ton of nukers, you may want to invest in this as early as you need.


If you're wondering what boots you should upgrade to, read the explanations below and apply them to this build. An early Boots of Travel is also an option if you want to farm the whole map and leave nothing for your allies .




Choose your own Adventure Item Build!


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With the use of this table, there are upwards of 250 possible item combinations. This should give you some idea and appreciation of why I can't cover every single build in this guide and why I'm sure, not everyone will be pleased with my one build.


"Choose your own Item Build" - Explanations (Read - Long)

Core Build

For most of the core build explanation, see above. For the optional change, see below.


 
Lothar's Edge(3800)

Well I guess I'm going to need a pretty good explanation of why I didn't use Lothar's in my build, since many people will see it as Blasphemy. I've stated a few reasons above that outline my general opinion of Lothar's and I'll state them again here. 

Lothar's imo isn't worth it's price, it is easily countered and Dagger is 100x more versatile. The ward nerf may improve Lothar's durability for escapes in odd places, but you'll mostly be using it to set up Requiem in team fights. These often occur near towers, which give true sight and important areas like Roshan, which will often be warded. If they enemy team is pushing they'll ward up before doing so if they're above pub level. On top of that, if they have necronomicon summons then they can see you no matter where you are fighting on the map.

Of course, if you're playing games where players don't mass ward and don't buy Necronomicons then Lothar's is still a pretty good item choice. The WW-1-hit-kill abuse is decent against players who don't move around constantly and the damage and agility from the item can't hurt. Feel free to substitute it into your build instead of blink dagger if this is you.


Which "Tanking" Item Should I Buy


Eye of Skadi(7050) Vs Heart of Tarrasque (5500) Vs Satanic(6150)


Eye of Skadi

Pros: You benefit from all the stats. It boosts HP, Mana, IAS, Damage and Armour. The slow really helps you and your team chase heroes. Frost attack "stacks" with most other orbs on ranged heroes.
Cons: It's the most expensive of the three. 

When should I get this? Skadi would be good in almost all situations that you're able to farm it reasonably quickly. Good for when you're team needs another slow and when you find yourself chasing a lot. It's a great well rounded item for offensive and defensive needs.


Heart of Tarrasque

Pros: It's the cheapest of the three. Provides close to 1000 HP as well as 11 hp/sec regen. Arguably the best purely survival item around. 
Cons: Doesn't have any nifty side effects like the other two. 

When should I get this? Heart would be a good choice in situations, when you're facing a lot of focus fire in team fights. When you're team lacks tanking capabilities. It's a defensive tanking item. Also good combined with Manta Style and Radiance.


Satanic

Pros: Lifesteal is useful , which is "stackable" with Frost attack(Skadi). Adds the same STR as Skadi and also adds 5 armour. 
Cons: Lifesteal wont save you if you're constantly disabled. Doesn't add anywhere near as many overall stats as Heart and Skadi. Doesn't benefit your teammates like Skadi would.

When should I get this? Satanic would be a good choice if you're not facing a lot of disablers. When you can continuously attack with a high damage output lifesteal will allow you to heal while attacking and the activatable ability would allow you to 1v1 even the most insane DPSers. It's an offensive tanking item.



Vanguard(2275)

Vanguard is a cheap stepping stone for a survivability item. It adds 250 HP, 4hp regen per second and 65% chance to block 35 damage and is easily formed. I would recommend this item if you're having a really tough early game and are unable to farm for anything else. It wont suffice for late game survivability, so you'll still need one of the three Main items, but it will allow you to get back on your feet and surviving long enough to aim for bigger items.


Hood of Defiance(2375)

See My item build explanation for why/when to get Hood of Defiance.


Good But not Great



Linkin's Sphere (5500)

Linkin's Sphere is not really a bad item, it's just that there are so many better ones. It's often compared to Heart, as they cost the same amount of gold and in that situation it fails as a survivability item. On the other hand if you prefer the (shoddy) spell block and want some extra agility and intelligence, then Linkin's Sphere is still a decent choice. Take the perseverance early, then upgrading to Linkin's once you're core build is finished.

 
Sange and Yasha(5100)

Sange and Yasha is a pretty bad item for the amount of money it costs. It is only good in terms of being easily farmable and giving decent benefits along the way. The only time you should substitute S&Y into your build is if you are having serious trouble farming more than 1000 gold at a time without dying or you really, really want +10% MS. Other than that, you should steer clear of this one. 

Situational Items

 
Black King Bar (3800)

Black King Bar is bought for the activatable Avatar ability. If you find yourself facing many stunners, disablers or mass AoE damagers, then I recommend rushing BKB straight after your core item build. If you're not facing these types of enemies then you don't really need BKB. 

 
Diffusal Blade (3000) / Manta Style (5500)

Diffusal is a great item to take when you're facing a Warlock or Sven and no one else on you're team is buying it. Purge instantly kills Infernals which give 100/150/200 gold and removes God's Strength (Counter two ultimates completely), it's also great for chasing down escaping heroes. It upgrades into Manta Style, giving some more HP and the Image ability, which gives you about an 80% damage boost for the duration of the images. Other than that I wouldn't recommend it, as going for a pure DPS or survivability item is more beneficial. Note: Your images don't gain any extra damage from Necromastery.

Boots Upgrade

 
Travels(2700) VS Treads(1530) + Scrolls of Town Portal(135 each)

Let the great debate begin. The old Travels vs Treads has been discussed, debated and argued about all over the world for years. The difference between everyone else and my guide, is that I'm going to LET YOU CHOOSE! Yes, you heard right! 

After playing so many games with Nevermore, I've found both options to be viable and had success with either. If you are going for the cheaper builds, Treads is a good cheap option to boost your MS and IAS. Just be sure to always have one or two Scrolls of Town Portal with you. While if you can afford BoT, definitely get it when you buy Skadi, as the slow and your superior MS will help you chase a lot better. 

BoT also allows you to travel around the map to any allied unit, allowing you to free farm in open lanes, help your allies when they're getting ganked, it also allows you to teleport back to the fountain when in danger or when you need to buy items without having to buy TPs every time. While Town Portals allow you to travel to buildings only, granting the building you're teleporting to 99999 armour. 

Which Damage Item Should I Buy?


Buriza-do Kyanon(6200) Vs MKB(5400) Vs Radiance(5325) Vs Desolator(4420)


Buriza-do Kyanon

Pros: 2.2x Critical Strike. Builds up great, with the use of Crystalys. Gets better as the game goes on and you obtain more damage (Bigger criticals).
Cons: Most expensive of the damage items. Is weak at early stages.

When should I get this? Buriza is an item that gets better as the game goes on. The criticals will deal higher damage and proc more often as you acquire more damage and IAS. I would recommend getting this in games that you feel are going to last over an hour and you are going to be you're team's only DPSer, as that late in the game is when this item really shines. 


Monkey King Bar

Pros: Mini-stun with 100 bonus damage. High chance of Mini-stun occurring. Small IAS boost. 
Cons: Build up is made of two of the worst Damage-per-gold items in the game. Most expensive recipe cost of the four.

When should I get this? Monkey King Bar is a better DPS item than Buriza at Mid levels. The Mini-stun procs more often than criticals and deals a set damage. The IAS is welcome as well. I would recommend getting this in games when you're team needs good damage output from you at earlier levels. Mainly when you're team is pushing hard to win asap. The mini-stun is also good for disrupting teleports and channeling spells.


Radiance

Pros: SPARKLES!!! = 35 damage per second in 500 AoE. Good for farming, chasing and in team fights. Small evasion. 
Cons: Hard to farm relic for some. Sparkles draw focus fire on occasions. Weakest damage on actual attacks.

When should I get this? I would recommend getting Radiance only when you're team has no other capable Radiance buyer. This item is more suited to heroes who can get in the front lines of the fight so Immolation can deal good damage to all the enemy heroes. Unfortunately to do that the Radiance holder will most likely sustain large amounts of damage and possibly die. It helps you to farm very well and chasing with Immolation will help you net kills. If you get this item, make sure you tank up well.


Stygian Desolator

Pros: Very good Damage-Per-Gold. Cheapest of the four by a long way. Corruption orb increases damage even further and stacks with your own aura.
Cons: Corruption takes up your orb and doesn't "stack" with any others. Weakens as the game progresses and the enemies obtain more armour.

When should I get this? Desolator is very cheap and deals great damage. The Corruption orb reduces the armour of target you're attacking by 6. This stacks with you're aura which reduces their armour by another 4. I would recommend getting this item in games that you can rush this item very quickly (Before you're tanking item if you're not having any trouble surviving). It is also great when you have allies that also have armour debuffs as they will mostly all stack and it's good to get with Cuirass as well. The only downsides are Corruption does not allow dual orbs and becomes weaker as the game goes on and enemies obtain more armour.

Good But not Great



Maelstrom(3360) / Mjollner(6760)

Maelstrom and Mjollner are both pretty good items on the right heroes. The problem is Nevermore is not really the right hero for these. For best use, they require a very high IAS, something which Nevermore doesn't have naturally. The main reason I don't like Mjollner, is because it uses Eaglehorn, which is a really, really bad value item in terms of gold-per-benefit. They would still work if you happened to choose them, Mjollner gives good damage to agil heroes, and it's activatable ability can be used when you're in the middle of a fight and Chain Lightning "stacks" in a sense, with Skadi's slow.

Luxury Extras

 
The Butterfly(6350)

The Butterfly is another situational item. I would class this as a luxury item to be gotten after your core build and item paths. It gives a nice damage and IAS boost and the extra evasion will help against heroes who rely on physical attacks and/or any hero with a bash ability. I haven't included it into my build, because if you have farmed 3400 for Eaglehorn, you may as well go for 400 more and get Relic. Eaglehorn is such a bad value item and it really doesn't benefit you until the recipe is formed, definitely not something you want out of your main item. 

 
Assault Cuirass(6320)

If no one else on your team is getting one, Assault Cuirass would be a good late game alternative. It adds good armour, nice IAS boost and some good auras for your allies. The amour debuff also stacks with your own aura and Desolator which will make for a good damage boost. 


Hyperstone(2300)

Hyperstone is a cheap and easy way of boosting your IAS, which in turn boosts your DPS. It upgrades into Cuirass if you wish, but on it's on it's still a nice late game extra for Nevermore. I wouldn't recommend getting Hyperstone earlier, as you'll need the survivability and damage items before thinking about IAS.



Items Not Recommended

 
Mask of Madness(1950)

Mask of Madness is a terrible item, let alone on a fragile hero such as Nevermore. Every time you buy Mask of Madness on Nevermore, 3 puppies die. Please, THINK OF THE PUPPIES! 

 
Bashers(3220)

Ranged hero with bashers is silly. The amount of times I've seen this in pubs... It makes me want to cry. A serious waste of money. 

 
Mekansm(2434)

I've seen other guides telling you to get Mekansm on Nevermore. Please, it's not 6.32 anymore, don't get Mekansm on Nevermore. Save your mana for Shadowraze and get blink dagger for cheaper. 

 
Divine Rapier(7800)

Dr.Aegis used to be a great late game build for Nevermore. Since Aegis' removal, Divine Rapier is way too big of a gamble. Unless you have 17 Aegis' from Roshan or are playing against total noobs, don't get Rapier.



5. Gameplay Walkthrough


Early Game (Levels 1-9)

To start off with, if the game is -AR you will be able to buy bottle before you leave the base, otherwise if it's any other type of mode you wont have enough for it. It is absolutely vital that someone on your team buys a chicken and shares it with you. If no one is willing, then you'll have to begrudgingly fork out for one yourself. This is important so you can get your bottle ASAP without having to make a fountain trip.

Head out to a solo lane, Mid works well, but any lane will do really. (Note: If you solo top or bottom, you can buy bottle from the new Secret Shops, so a chicken wont be necessary.) Soloing is definitely beneficial for you, as you will have free reign over the last hits to maximize the souls stored by Necromastery as quickly as possible. If you're in a higher level game, your team will let you solo, but if you're not you may have to fight with your allied Naix who wants to solo as well. If you end up having to be in a dual lane, don't flame and get upset, work with your teammate to cause serious pain on the enemy with your nukes combined with anything he may have at his disposal.

Lane Controlling

Your lane control ability will be lacking for the first few levels. Nevermore's base damage is quite low and Shadowraze is weak at level one. You should have bottle rather quickly, after a few minutes, buy it and get the chicken to bring it out to you. Once you get to level 3 and have the second level of Shadowraze, start using the 700 range raze "C", to harass your lane opponent. 

Once you start building up your souls, your damage will be getting better, making it easier for you to last hit and deny, it's also a good idea to harass your opponent with your normal attacks when you have around 20 souls stored as you will have pretty decent damage by that stage. Shadowraze will be your main lane controlling tool though. At level 4 it's possible to double and possibly triple nuke your opponent for severe damage, causing them to retreat out of farming range giving you an easier time farming. (If you want to learn more about Shadowraze and how to use it properly, read the section entitled "Mini Guide to Shadowraze")

Farming

Farming should be your main priority for this stage of the game. Your base damage is weak to begin with, but you can also use Shadowraze to last hit any creeps you may have missed otherwise, it only costs 75 mana. Your attack animation and projectile speed are pretty good, if you need practice, play in single player or against AI until you get used to his animation.

Your last hitting should become exponentially easier as you build up souls from Necromastery, so use it to your advantage. The only time you should leave your lane is to get a rune to refresh your bottle, other than that stay in your lane and farm.

Killing

You shouldn't be too focused on killing any heroes at this stage. If you need it, call an ally to come and gank your lane opponent, but don't leave your lane with the purpose of going to kill someone, you're not a ganking hero and you shouldn't be trying to do so.

Be aggressive in harassing your lane opponent, but don't be suicidal. You have bottle to heal and restore your mana, so use Shadowraze at your leisure, but don't do silly things such as tower diving.

Dual Lane

You wont always get the solo in every game. Sometimes you'll have to play in a dual or tri lane. In these cases you'll just have to make the most of the situation. You can still farm and harass well, but you'll have to be play a bit conservative if you're facing two stunners or nukers since you're so fragile.

You could also think about netting some kills with you're lane partner(s) if he has some disables, allowing you to double and possible triple nuke with Shadowraze.

5. Gameplay Walkthrough cont.



Effective use of Bottle

A lot of people don't use bottle very often. Ever since chicken could buy bottle full, it's becoming more popular, but is still very underrated. There's more to bottle than just filling it at the fountain and using the three charges when you need mana. I've composed a series of screenshots to show you some effective uses of bottle.

Refilling in the River (Rune Whoring)

Runes spawn in the river either at the top near the cove or at the bottom just out in front of Roshan. They spawn every two minutes (e.g 2,4,6,8,10 etc). When you go to fill your bottle with a rune, check the ingame clock and wait until it's close to one of the rune spawn times so you don't waste a trip. You can also double up on some runes if you're lucky, by picking up a rune more than 5 seconds before a new one is due to spawn and if you're lucky enough it will spawn at the same spot you are.

The following screens show how to magically fill your bottle in the river.

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Note: Since 6.44, Refilling Bottle with Runes now only fills it 2/3 rather than filling it completely.

Healing Mid Battle

Mid battle healing is something exclusive to bottle. No other item has the ability to heal you in the midst of battle like bottle (not counting cheese) or set up so many opportunities. Healing 200 hp and 100 mana over 3 seconds may sound small, but imagine having that when you are low hp after a battle and Zeus is about to use Wrath, or you've just copped a full AoE combo in the face, move back for a few seconds and are fully healed ready to fight again. Below is a series of screens showing just one of the many situations bottle can save your life and even set up kills.

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Healing at the Fountain Quicker

Well I'm going to assume you don't need a screenshot for this. Healing at the fountain quicker with bottle is an effective way to speed up your healing and reduce the time spent at the fountain. Basically just spam your bottle at the fountain while you're healing, effectively doubling the rate at when you replenish your HP and Mana to it's maximum. Once you're done spamming the bottle and you're on full HP, don't forget to refill it.




Mid Game (Levels 10-16)

If you've farmed reasonably well in the early part of the game, you should be close if not finished your core item build before 30 minutes have passed and already be saving for your next big item. Decide on which item path you want to take reasonably quickly, buying the items you need as soon as you have the money for them. Saving up with no purpose is an easy way to lose lots of money when you die.

Farming

You'll have a lot more mana around now to spam Shadowraze, so make the most of it's potential to clear out creep waves fast. You still have bottle to replenish your HP and mana, so tanking and nuking creeps and neutrals will make you quick cash. Whatever happens, don't ever stop trying to farm. If you're team is pushing, farm on the way. If you're heading back to the fountain to buy something or heal, spank some neutrals on the way. Ensuring your bankrole keeps ticking over is the most important thing you need to think of. Of course don't miss team fights or pushes, but use your intelligence to teleport around to massive creep waves and other farming opportunities.

Killing

You can start thinking about using Requiem of Souls at this stage. You should have full souls by now, and a well placed Requiem can not only deal a lot of damage, but the slow can buy you some time to get the finishing blows in. Don't hesitate to call in a team mate with disables to help you out if you're attempting a gank, Shadowraze still deals decent amounts of damage at this stage, so keep on nuking. Blink dagger will help you chase down escapees as well, but remember not to get yourself into suicidal situations.

Team Battles

If you're team is pushing, then chances are you will encounter a big team battle. You should never initiate the combat stay behind your allies until the commencement of the fight. Your combat initiator should hopefully have an AoE disable so wait until they use it, blink in and cast your ultimate in the best position you can get to. Your team should then try to protect you so you can deal out as much damage as possible. If you find yourself being focus fired, blink out as quick as possible and hang around any of your team with a Mekansm or heal skill. Once the main battle has taken place it is then your job to chase down any escaping heroes nuking them with Shadowraze.


What should I do After I die?

Dying hinders Nevermore more than most other heroes due to the fact that he loses half of his stored souls every time. How you go about refilling them can be a tough choice. Do you farm and ignore everything else? Do you join in pushes if they're being conducted, or should your team defer it for you to farm?

Well really those situations would be left up to you and your team's judgment. But as a general outline, the earlier in the game it is, the more important it is for you to be a max souls. As the game goes on you will find it increasingly easy to refill the souls and the loss of 30 damage does not hinder you as much. Also, for the purpose of using your ultimate, you should enter pushes with max souls.

Filling the souls can be done quickly through the killing of Kobold, Troll, Wolf or Gnoll neutrals creeps. These can be killed quite quickly and will give you between 3 and 5 souls for each camp killed. Killing normal creeps is just as easy with Shadowraze, but you'll need to make sure your be safe from a gank.




Late Game (Levels 17-25)

Late game is time for Nevermore to turn from a Blinking nuker to a stand and deliver DPSer. Shadowraze will have lost it's effectiveness against heroes, so just use that for creeping at this stage. When fighting heroes your normal attack will deal a lot more damage if you've followed any of the builds I've posted.

Farming

Lategame your farming will also be considered pushing and defending. There will be massive creep waves pushing towards your base, which you can defend and clear out in a Shadowraze combo and a few hits. Push the creep waves out as quick and as far as you can with Shadowraze before TPing to another lane with either a scroll or BoT. Don't hang around in one lane too long as that is just screaming to get ganked, especially if you go past the river. You can farm neutrals and ancients without any trouble, so make the most of the gold they give.

Team Battles

With team fights you should follow pretty much the same strategy as above. Don't initiate, use your ulti once you AoE disables have gone off and attack anything left standing. You should be in the front lines for most of this part to get off as much damage as you can. Don't be afraid to take a bit of fire if you have Heart or Skadi, but still be a bit careful once you're under 50% HP. Hopefully your team has a good mix of healers, AoE and damagers to heal and help you out, as a last resort blink dagger is your escape tool.

Miscellaneous

This misc section is just to inform you of the various other things you can do late game with a DPS hero. Things such as Roshaning, backdooring and split lane pushing.

Roshaning is simple. Organise your team to meet near Roshan when the enemy heroes are either all in their own base defending or stalling. You being the main DPS hero should deal a good amount of damage to Roshan and kill him quickly. Hopefully your team will allow you to take the Aegis and possibly even the cheese.

Backdooring is controversial. It's banned in many leagues and tournaments with nitpicky rules and regulations. I'm not here to judge whether it's right or wrong, good or bad, strategy or cheap... all I'm saying here is you have the capacity to do it if it is your style. You have blink for escape, high DPS to take down towers quickly, both vital things if you plan to do this. If you can't or wont backdoor due to rules of the game or your own morals then that's fine as well.

Split lane pushing is a strategic plan. You'll need your four teammates pushing one lane hopefully distracting the 5 enemy heroes, while you quietly push another lane. Hopefully your team being one man down will hold their own in the fight they will engage in, leaving you to quickly take down a base tower or rax untouched. As soon as you get that tower or rax quickly go and help your team get the upper hand in the other lane, or retreat if they were defeated.





6. Good Allies to have



AoE Stunners 

AoE stunners are good lane partners for you if happen to be in a dual or tri lane. They can stun multiple targets setting up for you to double nuke with Shadowraze. They can also save you from ganks and enemies attempting to chain combos on you in lane situations.


Combat Initiators 

Combat initiators are generally heroes with big AoE disables. Some exceptions come in the likes of Netherswap and Hook, but the AoE types are the ones that benefit you the most. Requiem of Souls has a 1 second cast time, meaning when these heroes either blink in or run in and cast their big disable, it gives you time to blink in, position your ultimate and cast it for maximum effect. After that you can pewpew with Shadowraze at anything still moving.


Ganking Support 

Ganking heroes will make your life in the solo lane a whole lot happier. Good gank support will see your allied ganker trying to help you kill your lane opponent three, four or maybe five times before level 10. These heroes generally have a good stun or slow and possibly some nukes as well. If their ganks are successful, it allows you to gain a level and farming advantage over the opposition.


Healers and Support

Healers are great team mates no matter who you are. They can save you little emo behind in so many different situations with their heals and support skills. Good support and healers are generally the difference between winning and losing, keeping you and your team alive when otherwise you would have died.



7. Bad Enemies to face



Chain Nukers 

Chain nukers are definitely tough to face with Nevermore. He has low hp, average STR gain and no real escape tool. If you find yourself getting nuked to hell, you may want to invest in a Hood of Defiance earlier than stated in my item builds. If you're facing them in a lane, get your bottle as well as some tangos and play conservatively healing off all their nuking while you focus on farming as much as possible.


Chain Disablers

Chain disables are the only thing worse than chaining nukes. If you have blink dagger, you can escape nukers, but disables are a whole other story. If you're facing three or more stunners and a Guinsoo or two, you'll find a BKB most useful. 10 seconds of Avatar is enough time for you to get your ulti off, 3 Shadowrazes and deal out some good damage, all while not being disabled. In a lane early game, double or triple stuns will usually mean death, the best you can do is play conservative and call in a friend.


Mass AoE Disablers

Just like these heroes are your best ally, they are also your worst enemy. They can completely break up any combo plans you might have had and will definitely gain the upper hand for their team if they catch your team in their disables. Your best bet is to hang back until they unleash their skills then blink in for your action.


8. Mini Guide to Shadowraze


Shadowraze can be a tough skill to learn and use effectively. In this section I will attempt to show you some methods of using Shadowraze effectively. It's your multipurpose nuke used for farming, harassing and killing. There's 3 buttons, Z, X and C, each control a different length Shadowraze. Z is the shortest one, at 200 range, X is the middle range one at 450 range and C is the long range one at 700 range. Each one has 275 AoE, 75 mana cost and 10 second cool down on all levels.

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How do I aim Shadowraze?


Aiming Shadowraze is simple to learn, but quite difficult to master. Basically, the razes shoot in the direction you're facing, at the distance of whichever button you pressed(z,x,c). In this series of screens I will try and show you the basics of aiming Shadowraze to harass heroes in a Lane situation. The same style can be used to nuke creeps as well. 

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Harassing with Shadowraze


Shadowraze is a great harassing nuke. It has good range in it's longest form and the ability to double nuke is just icing on the cake. It has a low cooldown and cheap mana cost that is begging to be abused. In these screens it shows the effectiveness of Shadowraze harassing, causing two of the best harassers in the game to retreat from me! Rinse and repeat the process as much as you can for best results.

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Farming with Shadowraze


Farming with cheap AoE nukes is a godsend to item dependant heroes like Nevermore. Early game you can use it to last hit creeps that you otherwise couldn't have got to. Mid game once your mana supply is sufficient, you can double nuke creep waves to instantly kill most of the creeps, while finishing off any still standing. This screen shows an early game example of me using Shadowraze to finish off a few low HP creeps that I was nowhere near getting, before they got denied.

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Killing with Shadowraze


Shadowraze is a great killing tool for the first half of the game. You can potentially triple nuke a hero causing 900 damage before spell resistance. With the help of a stunner or disabler, you can get into perfect position to pull it off. This series of screens shows a one such situation where a stunner helped me position a triple Shadownuke kill.

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by impotence.aura dotaportal.com